Wed. Mar 11th, 2026

How The Witcher 4 Might Look: NVIDIA Showcases RTX Mega Geometry with Path Tracing in Forests

Concept art showing a highly detailed forest scene, potentially from The Witcher 4 with RTX Mega Geometry

CD Projekt Red (CDPR) is committed to integrating cutting-edge technologies into its upcoming games, and The Witcher 4 is poised to be a prime example. The highly anticipated title is set to incorporate NVIDIA’s advanced RTX Mega Geometry technology, which was recently demonstrated through stunning real-time path tracing in a dense forest environment.

NVIDIA highlighted the significant challenges of rendering large-scale, realistic natural environments, such as forests, with real-time ray tracing. Such scenes demand an immense number of complex geometric objects and continuous animation, placing considerable strain on ray tracing performance, acceleration structures, and video memory. To overcome these hurdles, NVIDIA has developed a new level-of-detail (LOD) system specifically for vegetation. This innovative technology efficiently updates the scene and renders LODs in a memory-compact, visually seamless, and ray-tracing-efficient manner.

The RTX Mega Geometry technology has achieved a significant milestone by enabling “full path tracing for the first time” in incredibly dense environments. This allows for millions of detailed plants, unique animations, and precise real-time lighting, creating an unprecedented level of visual fidelity previously unattainable in such complex scenes.

CDPR is actively collaborating with Epic Games and NVIDIA to integrate RTX Mega Geometry into their future projects, including The Witcher 4. NVIDIA confirmed that their vegetation system builds upon existing mega geometry APIs and will be open-sourced later this year. They expressed enthusiasm for partnering with developers like CD Projekt Red to bring this advanced technology to upcoming titles, promising a new era of graphical realism.

By Artemius Grimthorne

Artemius Grimthorne Independent journalist based in Manchester, covering the intersection of technology and society. Over seven years investigating cyber threats, scientific breakthroughs and their impact on daily life. Started as a technical consultant before transitioning to journalism, specializing in digital security investigations.

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