
Hideki Kamiya, a notable figure in the gaming industry, has openly admitted his preference for puzzle-solving over the horror elements often found in games like Resident Evil.
During a casual discussion about a hypothetical “Resident Evil Requiem” at Clovers studio, the industry veteran and former lead developer for Resident Evil 2, Hideki Kamiya, playfully expressed his desire for a game mode that allows players to enjoy the core gameplay without the usual frightening aspects. He emphasized his appreciation for the puzzle mechanics and combat system, but stated that a terrifying atmosphere isn’t a prerequisite for his enjoyment.
When a colleague humorously suggested that such a mode might strip the series of its fundamental identity, Kamiya responded with his characteristic wit:
“Listen, I just want to enjoy the puzzles… the puzzles and the combat. I don’t need all the scary stuff.”
— Hideki Kamiya, industry veteran.
This isn’t the first time Kamiya has voiced his aversion to horror. Recently, he once again presented the Resident Evil Requiem development team with a lighthearted proposal for a “non-scary mode.” In his imaginative concept, zombies would be designed to look adorable, gruesome blood splatters would be replaced by falling sakura petals, and the grim, suspenseful soundtrack would give way to a lively and positive score. According to Kamiya, such a mode would enable players to fully concentrate on the game’s puzzles and battles within a lighter, more cheerful environment.

