Tue. Mar 17th, 2026

The Unique Inspirations Behind Baby Steps’ Level Design

The upcoming game “Baby Steps” is set to feature a highly distinctive approach to level design, drawing unexpected inspiration from a diverse array of sources. Developers have revealed that the game’s intricate environments were profoundly influenced by a custom map from the iconic parkour title, Mirror’s Edge, as well as the unconventional artistry of Japanese skateboarder, Gou Miyagi.

This unique blend of creative influences fostered a significant shift in perspective during the game’s development process. One designer articulated this change, stating, “All of a sudden I was actually looking at and seeing the space in a way that I hadn’t in a single player level in a long time.” This fresh outlook is anticipated to translate into innovative gameplay mechanics, where players are encouraged to observe and interact with their surroundings in entirely new and thoughtful ways.

Adding to its peculiar charm, the game features a protagonist who navigates the wilderness while clad in a distinctive onesie. This whimsical aesthetic choice further emphasizes the game’s commitment to originality, merging an unconventional character design with challenging, thought-provoking environmental navigation. “Baby Steps” aims to redefine how players perceive and traverse virtual landscapes, much like its inspirations have challenged traditional notions of movement and interaction in their respective fields.

By Artemius Grimthorne

Artemius Grimthorne Independent journalist based in Manchester, covering the intersection of technology and society. Over seven years investigating cyber threats, scientific breakthroughs and their impact on daily life. Started as a technical consultant before transitioning to journalism, specializing in digital security investigations.

Related Post