Liquid Swords studio has released a new developer diary for their upcoming action game, Samson: A Tyndalston Story. In the diary, artists Piotr Kupsz and Damian Xezopolski offered insights into the creation of the game’s distinctive visual style.
The primary source of inspiration for the city of Tyndalston comes from the gritty metropolises of the Northeastern United States in the 1990s, specifically citing New York and Philadelphia. The developers have successfully blended realistic urban architecture with considerations for optimal gameplay experience. To achieve this, precise dimensions were established for various in-game objects, including corridor widths and passage heights, to prevent camera obstructions and simplify player navigation.
The artistic foundation of the city is built upon three core conceptual pillars: “manifestation,” “violence,” and “parasitism.” “Manifestation” is visually conveyed through striking elements such as colossal murals adorning aged buildings. “Violence” is evident in the dilapidated and decaying architecture throughout the city, while “parasitism” serves as a reflection of the pervasive social inequality and injustice within Tyndalston. The creators have paid meticulous attention to detail, embedding numerous hidden corners and areas for players to explore, even those not directly linked to specific gameplay mechanics.
A significant emphasis has also been placed on the game’s vehicle system. The protagonist’s main car, dubbed “Magnum Opus,” was initially envisioned as a conventional four-door sedan. However, the design evolved to adopt a more aggressive aesthetic. The developers drew inspiration from iconic 1990s automobiles but opted to create their own custom models to bypass licensing complexities.
Furthermore, the driving mechanics will incorporate an advanced damage and body deformation model, adding a layer of realism to vehicular interactions. Beyond simple transportation, vehicles will play a crucial role in combat, enabling players to engage in brutal enemy eliminations.

