In a candid and somewhat humorous moment, Todd Howard, the esteemed game director at Bethesda, expressed a strong preference that the announcement of The Elder Scrolls 6 eight years ago had never happened. Howard’s sentiment implies a wish for fans to simply “pretend we didn’t announce it. Doesn’t exist. No one’s heard a word.”
This lighthearted regret underscores the challenges of long development cycles for highly anticipated titles. Unveiling a game so far in advance can create immense fan expectation and a prolonged waiting period, which developers sometimes find creates an uncomfortable pressure. Howard’s comments suggest he might favor a more concise announcement window closer to a game’s actual release.
(Image: Todd Howard gesticulating at a conference)

