Thu. Mar 12th, 2026

The Genesis of ‘Dispatch’: AdHoc Studio’s Creative Directors Attribute Its Creation to ‘Arrogance and Stupidity’

According to its creative directors, the development of AdHoc Studio’s latest project, ‘Dispatch,’ was surprisingly spurred by what they describe as a candid combination of ‘arrogance and stupidity.’ This unconventional inspiration sets the scene for the game’s protagonist, Robert. Players are introduced to Robert in a peculiar predicament: standing in a tightly packed elevator, sharing the confined space with an assortment of colorful, costumed superheroes.

By Artemius Grimthorne

Artemius Grimthorne Independent journalist based in Manchester, covering the intersection of technology and society. Over seven years investigating cyber threats, scientific breakthroughs and their impact on daily life. Started as a technical consultant before transitioning to journalism, specializing in digital security investigations.

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