According to its creative directors, the development of AdHoc Studio’s latest project, ‘Dispatch,’ was surprisingly spurred by what they describe as a candid combination of ‘arrogance and stupidity.’ This unconventional inspiration sets the scene for the game’s protagonist, Robert. Players are introduced to Robert in a peculiar predicament: standing in a tightly packed elevator, sharing the confined space with an assortment of colorful, costumed superheroes.
The Genesis of ‘Dispatch’: AdHoc Studio’s Creative Directors Attribute Its Creation to ‘Arrogance and Stupidity’

