The game Peak recently launched a substantial update, addressing various bugs, rebalancing gameplay elements, and, most notably, introducing a highly requested Color Blindness mode. This new feature incorporates distinct patterns onto the game`s colored berries, offering an alternative visual cue for players to distinguish them during climbs.
Enhancing accessibility is always beneficial, as it not only broadens a game`s audience but often leads to such features becoming integral to the fundamental gameplay experience, much like Fortnite`s visual sound effect option.
Among the other improvements are fixes for a long-standing problem preventing players from earning the Endurance Badge—one of Peak`s many achievements that unlock cosmetic customizations. Additionally, critical game-crashing bugs, such as the one causing the game to freeze on the loading screen when caught in a tornado, have been resolved.
The complete patch notes are detailed below.
Peak September 8 Patch Notes
Features
- Introduction of Color Blindness Mode, which adds unique patterns to different colored berries for easier identification.
Balance Adjustments
- Decreased the maximum interval before the first tornado appears.
- Slightly extended the minimum time between tornado spawns.
- Reduced the frequency of the `Tornado Hell` biome variant.
- Significantly reduced the likelihood of the maze being blocked post-TOMB entry.
- Nest Eggs now have increased weight to match the weight of their contents.
Major Bug Fixes
- Resolved an issue preventing players from acquiring the Endurance Badge.
- Fixed a bug where The Scoutmaster could not climb walls (making him more formidable now).
- Addressed a problem where Scrolls, Berrynanas, and other transformative items would drop the new item instead of placing it directly into the player`s hands.
- Mitigated potential visual and functional issues arising from playing a vanilla game after installing visual mods, or playing with modded players without matching mods (e.g., permanent default skins, broken endgame reports, achievement blockage).
- Rectified a rare bug causing the game to freeze on the loading screen upon failing a run after being caught in a tornado.
- Implemented new backpack physics to prevent more instances of backpack loss.
Minor Bug Fixes
- Adjusted the Magic Bugle and Scoutmaster`s Bugle volume, which was previously too low.
- Improved Guidebook rendering resolution when Render Scale is set to low.
- Fixed a softlock issue caused by placing a Scout Cannon on a jellyfish.
- Added a missing treetop to a branch on the giant tree.
- Eliminated the flickering effect on the endgame countdown.
- Removed the Scoutmaster grain effect in Photosensitive Mode.
- Slowed down the Rainbow stamina bar in Photosensitive Mode.
- Corrected a prompt on the Controls page that incorrectly displayed `Move` instead of `Interact`.
