Thu. Mar 12th, 2026

Dispatch’s Creative Director on QTEs: From ‘Definitely Not Doing’ to ‘We Just Needed It Not To Suck’

The development journey for the game Dispatch took an interesting turn regarding Quick Time Events (QTEs). Despite an initial firm stance against their inclusion, the game’s creative director ultimately opted to incorporate them, stating the primary goal was simply to ensure they were well-executed and enjoyable. This shift highlights the dynamic nature of game design, where pragmatic choices often override initial principles to achieve a better player experience.

A memorable moment within Dispatch showcases the character known as Mr. Whiskey. This figure, portrayed by a person in a distinctive mascot suit, is depicted engaging in the peculiar act of carefully pouring a measure of Jack Daniels whiskey into a cup of coffee.

By Artemius Grimthorne

Artemius Grimthorne Independent journalist based in Manchester, covering the intersection of technology and society. Over seven years investigating cyber threats, scientific breakthroughs and their impact on daily life. Started as a technical consultant before transitioning to journalism, specializing in digital security investigations.

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