Modern sci-fi horror games owe a significant debt to the film “Alien,” which decades after its release remains the gold standard for cosmic terror. Unsurprisingly, the franchise has been adapted into several video games, and Glen Schofield, the creator of Dead Space, would be interested in developing his own “Alien” game—provided he is granted complete creative freedom.
“Let`s say I took on a license,” Schofield told PC Gamer. “Which I really don`t want to do—I want to make my own. But let`s say someone came to me and said, `We`re going to give you the Alien license.` Immediately, I could show you, well, maybe a hundred different aliens I`ve created in Midjourney over the last two years, just because I enjoy it. So yes, I would love to make an Alien game. But I have to own the creative process. That`s non-negotiable. Because I won`t make a great game unless it`s truly mine and I`m deeply ingrained in it—then I will give you 130%.”

Schofield and his team are known for the horrifying designs in Dead Space, and its spiritual successor, The Callisto Protocol, also featured gruesome monsters that pushed human anatomy to disgusting new levels of gore. While his comments suggest an interest in an “Alien” game, the current state of the video game industry paints a different picture. Back in July, Schofield revealed that The Callisto Protocol might be his last directorial project, as his recent unsuccessful attempts to secure funding for new endeavors have led him to focus instead on art and writing.
Meanwhile, the “Alien” franchise is more active than a clutch of Xenomorph eggs at a free hugs convention. Films like “Alien: Romulus” and the TV series “Alien: Earth” have revitalized the brand. “Alien: Rogue Incursion” is emerging from VR isolation and heading to PC on September 30, and a sequel to “Alien: Isolation” is also reportedly in development.

