Nexon’s CEO has openly conceded that their new game, The First Descendant, struggled significantly with player retention, failing to achieve “staying power” among its audience. He explicitly stated that this fundamental challenge cannot be resolved through quick fixes or minor patches. Instead, the CEO emphasized that these are deep-seated “design issues” inherent to the game’s core structure, demanding more comprehensive and intricate solutions than superficial updates.
Nexon CEO: The First Descendant’s Lack of Staying Power Stems From Design Flaws

By Artemius Grimthorne
Artemius Grimthorne Independent journalist based in Manchester, covering the intersection of technology and society. Over seven years investigating cyber threats, scientific breakthroughs and their impact on daily life. Started as a technical consultant before transitioning to journalism, specializing in digital security investigations.
