Sun. Apr 5th, 2026

GTA Publisher Take-Two Axes AI Chief Despite Recent Pro-AI Stance

Take-Two Interactive, the publisher behind popular franchises like Grand Theft Auto, has made unexpected personnel changes. The company has laid off Luke Dicken, the head of its artificial intelligence development department, along with an unspecified number of other employees from that division.

Dicken confirmed his departure on LinkedIn, expressing disappointment and noting that his team had spent years developing advanced technologies to support game production. A significant portion of the AI unit was formed from Zynga’s applied AI department, which Take-Two acquired in 2022 for an impressive $12.7 billion.

These events seem particularly perplexing given recent statements from Take-Two CEO, Strauss Zelnick. In his addresses to investors, Zelnick actively promoted the integration of generative AI, claiming the company was already utilizing it in “hundreds of pilot projects” and implementing it across the corporation. He emphasized that AI could boost efficiency, reduce costs, and free creative professionals from routine tasks.

Such contradictory actions raise serious questions about Take-Two’s actual long-term strategy regarding artificial intelligence and its application in the gaming industry.

By Artemius Grimthorne

Artemius Grimthorne Independent journalist based in Manchester, covering the intersection of technology and society. Over seven years investigating cyber threats, scientific breakthroughs and their impact on daily life. Started as a technical consultant before transitioning to journalism, specializing in digital security investigations.

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