State of Decay 3: Early Announcement, "The Game Didn't Exist Yet," Developers Admit
The project, despite its announcement, initially existed solely as a text document.
Last week, Undead Labs finally provided an update on State of Decay 3. After many years of eager anticipation, the developers confirmed that the first alpha test for the open-world zombie survival game is scheduled to begin next month, offering fans their initial opportunity to experience the long-awaited title.
Nearly eight years have elapsed since the release of State of Decay 2, and public interest in a sequel has consistently grown. However, the extended period of silence surrounding the third installment sparked numerous questions, especially given that the project was unveiled long before any substantial development work had commenced.
In an interview with Sunny Games, studio head Philip Holt conceded that the announcement indeed came "too early." According to Holt, when the initial trailer debuted six years ago, the game, in essence, did not exist.
“We literally had neither a team nor the game itself. Everything existed only as a Word document.”
— Philip Holt, Undead Labs.
The trailer, produced by Blur Studio, was entirely pre-rendered and merely showcased a conceptual vision for the upcoming game. It depicted survivors navigating a snow-covered environment and encountering infected animals – an element that seemed poised to introduce a new dynamic to the series. Nevertheless, the developers have now clarified that zombie animals will not be featured in the final game.
Fresh materials — Gaming News
Fortnite's V-Bucks Price Increase Due to Rising Operational Costs
Epic Games has announced an upcoming price adjustment for Fortnite's V-Bucks, the in-game currency used for purchasing cosmetic items and battle passes. This change is attributed to a substantial rise in the operational expenses associated with running the popular battle royale game. The company
Nvidia GTC Keynote: Jen-Hsun Huang Unveils the Future of Real-Time Rendering
During the recent Nvidia GTC keynote, CEO Jen-Hsun Huang presented a compelling vision for what he described as "the future of real-time rendering." The presentation hinted at advancements that could potentially be "mind-blowing." While the specifics of the most revolutionary developments rema
Extraction Shooter Spends 7 Minutes and 38 Seconds to Eliminate a Single Player
In a recent display of extreme patience and strategic gameplay, a player in an extraction shooter reportedly spent a staggering 7 minutes and 38 seconds to eliminate just one specific opponent. The extended duration of this engagement highlights a particular aspect of the extraction shooter genre
Over 48% of Unreleased Games Have Discord Servers
It's remarkable that more than 48% of games that haven't even been released yet have established a presence on Discord. This trend suggests a significant shift in how game developers are engaging with their communities, prioritizing real-time interaction and direct feedback over traditional online
You're Laughing as Thomas the Tank Engine Faces Brutal Demise in Unreal Engine Physics
The beloved children's character, Thomas the Tank Engine, is unexpectedly experiencing a new kind of adventure, albeit a rather violent one, thanks to the advanced physics engine of Unreal Engine. What was once a gentle world of friendship and learning has transformed into a chaotic playground whe
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
After investing 75 hours into Crimson Desert, a clear lesson has emerged: this game is best approached as a gradual unfolding experience. Embrace its deliberate pace, and you'll unlock its true potential. The initial hours might feel like a gentle introduction, but don't be mistaken. Crimso