King's Bounty: The Legend Adds Steam Achievements with Beta Patch, 18 Years On
In a remarkable display of long-term support, King's Bounty: The Legend, a beloved fantasy strategy RPG, has received a new beta patch on Steam, an astonishing 18 years after its initial launch.
Fulqrum Publishing recently announced the release of this beta branch, primarily focused on testing and implementing Steam achievements for the classic title.
During the testing phase, several issues were identified, leading developers to prepare a series of fixes and adjustments to achievement conditions:
- Resolved a brief freeze experienced when first opening the character screen.
- Corrected a bug where achievements for reaching specific mana values could be awarded without fulfilling the actual conditions.
- Fixed an issue where the achievement for visiting Cordar might be granted upon visiting a cave in Greenwort instead.
- Addressed a bug where the achievement for visiting Ultrax could be awarded when accessing a special location via a whale event.
- The damage threshold for the 'One-Punch Man' achievement has been significantly increased from 1,000 to 10,000.
- Rectified an error preventing achievements for completing the game on lower difficulties from being awarded when the game was finished on a higher difficulty.
- For the 'Ghost Hunter' achievement, the path involving an initial conversation with the ghost, followed by siding with Norj and resolving the conflict peacefully, is now correctly recognized.
- Improved stability issues that, in some cases, could occur when interacting with runes.
This commitment to updating and enhancing a game nearly two decades after its release underscores the enduring legacy and dedicated community behind King's Bounty: The Legend.
Fresh materials — Gaming News
Fortnite's V-Bucks Price Increase Due to Rising Operational Costs
Epic Games has announced an upcoming price adjustment for Fortnite's V-Bucks, the in-game currency used for purchasing cosmetic items and battle passes. This change is attributed to a substantial rise in the operational expenses associated with running the popular battle royale game. The company
Nvidia GTC Keynote: Jen-Hsun Huang Unveils the Future of Real-Time Rendering
During the recent Nvidia GTC keynote, CEO Jen-Hsun Huang presented a compelling vision for what he described as "the future of real-time rendering." The presentation hinted at advancements that could potentially be "mind-blowing." While the specifics of the most revolutionary developments rema
Extraction Shooter Spends 7 Minutes and 38 Seconds to Eliminate a Single Player
In a recent display of extreme patience and strategic gameplay, a player in an extraction shooter reportedly spent a staggering 7 minutes and 38 seconds to eliminate just one specific opponent. The extended duration of this engagement highlights a particular aspect of the extraction shooter genre
Over 48% of Unreleased Games Have Discord Servers
It's remarkable that more than 48% of games that haven't even been released yet have established a presence on Discord. This trend suggests a significant shift in how game developers are engaging with their communities, prioritizing real-time interaction and direct feedback over traditional online
You're Laughing as Thomas the Tank Engine Faces Brutal Demise in Unreal Engine Physics
The beloved children's character, Thomas the Tank Engine, is unexpectedly experiencing a new kind of adventure, albeit a rather violent one, thanks to the advanced physics engine of Unreal Engine. What was once a gentle world of friendship and learning has transformed into a chaotic playground whe
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
After investing 75 hours into Crimson Desert, a clear lesson has emerged: this game is best approached as a gradual unfolding experience. Embrace its deliberate pace, and you'll unlock its true potential. The initial hours might feel like a gentle introduction, but don't be mistaken. Crimso