GTA Publisher Take-Two Axes AI Chief Despite Recent Pro-AI Stance
Take-Two Interactive, the publisher behind popular franchises like Grand Theft Auto, has made unexpected personnel changes. The company has laid off Luke Dicken, the head of its artificial intelligence development department, along with an unspecified number of other employees from that division.
Dicken confirmed his departure on LinkedIn, expressing disappointment and noting that his team had spent years developing advanced technologies to support game production. A significant portion of the AI unit was formed from Zynga's applied AI department, which Take-Two acquired in 2022 for an impressive $12.7 billion.
These events seem particularly perplexing given recent statements from Take-Two CEO, Strauss Zelnick. In his addresses to investors, Zelnick actively promoted the integration of generative AI, claiming the company was already utilizing it in "hundreds of pilot projects" and implementing it across the corporation. He emphasized that AI could boost efficiency, reduce costs, and free creative professionals from routine tasks.
Such contradictory actions raise serious questions about Take-Two's actual long-term strategy regarding artificial intelligence and its application in the gaming industry.
Fresh materials — Gaming News
Fortnite's V-Bucks Price Increase Due to Rising Operational Costs
Epic Games has announced an upcoming price adjustment for Fortnite's V-Bucks, the in-game currency used for purchasing cosmetic items and battle passes. This change is attributed to a substantial rise in the operational expenses associated with running the popular battle royale game. The company
Nvidia GTC Keynote: Jen-Hsun Huang Unveils the Future of Real-Time Rendering
During the recent Nvidia GTC keynote, CEO Jen-Hsun Huang presented a compelling vision for what he described as "the future of real-time rendering." The presentation hinted at advancements that could potentially be "mind-blowing." While the specifics of the most revolutionary developments rema
Extraction Shooter Spends 7 Minutes and 38 Seconds to Eliminate a Single Player
In a recent display of extreme patience and strategic gameplay, a player in an extraction shooter reportedly spent a staggering 7 minutes and 38 seconds to eliminate just one specific opponent. The extended duration of this engagement highlights a particular aspect of the extraction shooter genre
Over 48% of Unreleased Games Have Discord Servers
It's remarkable that more than 48% of games that haven't even been released yet have established a presence on Discord. This trend suggests a significant shift in how game developers are engaging with their communities, prioritizing real-time interaction and direct feedback over traditional online
You're Laughing as Thomas the Tank Engine Faces Brutal Demise in Unreal Engine Physics
The beloved children's character, Thomas the Tank Engine, is unexpectedly experiencing a new kind of adventure, albeit a rather violent one, thanks to the advanced physics engine of Unreal Engine. What was once a gentle world of friendship and learning has transformed into a chaotic playground whe
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
After investing 75 hours into Crimson Desert, a clear lesson has emerged: this game is best approached as a gradual unfolding experience. Embrace its deliberate pace, and you'll unlock its true potential. The initial hours might feel like a gentle introduction, but don't be mistaken. Crimso