Ghost of Yōtei Developers Considered Breath of the Wild-Style Climbing
Sucker Punch Productions initially planned to incorporate a climbing system reminiscent of The Legend of Zelda: Breath of the Wild into their upcoming game, Ghost of Yōtei. Project leads Nate Fox and Jason Connell revealed at the Game Developers Conference (GDC) that a working prototype of this mechanic was even created.
However, during development, the team decided to scrap the idea. Connell explained that the climbing system ultimately didn't align with the game's core concept: embodying a wandering ronin. The key question guiding their decisions was always, "Does this mechanic help the player feel like a wandering ronin?" If the answer was negative, the idea was discarded.
Fox, who personally wished for a system allowing players to climb almost any surface, admitted that universal climbing presented significant challenges for open-world design. Certain areas were not intended for players to ascend, and allowing unrestricted climbing without adequate rewards for exploration quickly demotivated players from using the mechanic.
Fresh materials — Gaming News
Fortnite's V-Bucks Price Increase Due to Rising Operational Costs
Epic Games has announced an upcoming price adjustment for Fortnite's V-Bucks, the in-game currency used for purchasing cosmetic items and battle passes. This change is attributed to a substantial rise in the operational expenses associated with running the popular battle royale game. The company
Nvidia GTC Keynote: Jen-Hsun Huang Unveils the Future of Real-Time Rendering
During the recent Nvidia GTC keynote, CEO Jen-Hsun Huang presented a compelling vision for what he described as "the future of real-time rendering." The presentation hinted at advancements that could potentially be "mind-blowing." While the specifics of the most revolutionary developments rema
Extraction Shooter Spends 7 Minutes and 38 Seconds to Eliminate a Single Player
In a recent display of extreme patience and strategic gameplay, a player in an extraction shooter reportedly spent a staggering 7 minutes and 38 seconds to eliminate just one specific opponent. The extended duration of this engagement highlights a particular aspect of the extraction shooter genre
Over 48% of Unreleased Games Have Discord Servers
It's remarkable that more than 48% of games that haven't even been released yet have established a presence on Discord. This trend suggests a significant shift in how game developers are engaging with their communities, prioritizing real-time interaction and direct feedback over traditional online
You're Laughing as Thomas the Tank Engine Faces Brutal Demise in Unreal Engine Physics
The beloved children's character, Thomas the Tank Engine, is unexpectedly experiencing a new kind of adventure, albeit a rather violent one, thanks to the advanced physics engine of Unreal Engine. What was once a gentle world of friendship and learning has transformed into a chaotic playground whe
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
After investing 75 hours into Crimson Desert, a clear lesson has emerged: this game is best approached as a gradual unfolding experience. Embrace its deliberate pace, and you'll unlock its true potential. The initial hours might feel like a gentle introduction, but don't be mistaken. Crimso