Digital Foundry Evaluates Crimson Desert on PS5 Pro: First Impressions and Performance Analysis
After some anticipation, a video showcasing Crimson Desert gameplay on the PS5 Pro has finally emerged.
Previously, Pearl Abyss stated its intent to harness the capabilities of Sony's most powerful console and leverage its enhanced PSSR upscaling technology. Consequently, Digital Foundry specialists, gaining access to a console build, conducted their testing on the PS5 Pro.
The version tested, though not final, is quite close to release. Experts identified some visual imperfections, including glitches and denoising issues in high-contrast scenes. However, they noted that these problems were less severe compared to Resident Evil Requiem. This build also utilized the first generation of PSSR.
Nevertheless, the impressive visual quality of Crimson Desert on PS5 Pro is largely attributed to its ray tracing implementation, available across all three graphics modes. The collaboration between Pearl Abyss and Sony has enabled high detail and fluidity.
The "Quality" mode (30 frames per second) and "Balanced" mode (40 frames per second) offer reasonably stable frame rates. Performance exceeding 60 FPS is primarily achieved on displays supporting VRR, a feature already integrated into the game.
According to Digital Foundry analysts, achieving a stable 60 FPS even on the PS5 Pro remains challenging due to CPU limitations. Despite this, they highly praised Pearl Abyss's work on their proprietary engine and expressed optimism for further enhancements with the advent of PSSR 2.0.
Fresh materials — Gaming News
Fortnite's V-Bucks Price Increase Due to Rising Operational Costs
Epic Games has announced an upcoming price adjustment for Fortnite's V-Bucks, the in-game currency used for purchasing cosmetic items and battle passes. This change is attributed to a substantial rise in the operational expenses associated with running the popular battle royale game. The company
Nvidia GTC Keynote: Jen-Hsun Huang Unveils the Future of Real-Time Rendering
During the recent Nvidia GTC keynote, CEO Jen-Hsun Huang presented a compelling vision for what he described as "the future of real-time rendering." The presentation hinted at advancements that could potentially be "mind-blowing." While the specifics of the most revolutionary developments rema
Extraction Shooter Spends 7 Minutes and 38 Seconds to Eliminate a Single Player
In a recent display of extreme patience and strategic gameplay, a player in an extraction shooter reportedly spent a staggering 7 minutes and 38 seconds to eliminate just one specific opponent. The extended duration of this engagement highlights a particular aspect of the extraction shooter genre
Over 48% of Unreleased Games Have Discord Servers
It's remarkable that more than 48% of games that haven't even been released yet have established a presence on Discord. This trend suggests a significant shift in how game developers are engaging with their communities, prioritizing real-time interaction and direct feedback over traditional online
You're Laughing as Thomas the Tank Engine Faces Brutal Demise in Unreal Engine Physics
The beloved children's character, Thomas the Tank Engine, is unexpectedly experiencing a new kind of adventure, albeit a rather violent one, thanks to the advanced physics engine of Unreal Engine. What was once a gentle world of friendship and learning has transformed into a chaotic playground whe
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
After investing 75 hours into Crimson Desert, a clear lesson has emerged: this game is best approached as a gradual unfolding experience. Embrace its deliberate pace, and you'll unlock its true potential. The initial hours might feel like a gentle introduction, but don't be mistaken. Crimso