Dead By Daylight Developers Confidently Predict At Least Another Decade of Gaming
Dead By Daylight, the asymmetrical multiplayer horror title from Behaviour Interactive, is set to celebrate its impressive tenth anniversary this June. This milestone is particularly notable given the game was not originally conceived as a live-service experience with long-term roadmaps. While the core gameplay has largely remained consistent since its launch, Behaviour has meticulously expanded the game over the years, now boasting approximately 50,000 daily players on Steam, in addition to its wide availability across multiple consoles.
During a recent interview at GDC, Behaviour's Senior Creative Director Dave Richard and Head of Partnerships Mathieu Cote reflected on this remarkable journey. Cote described reaching the ten-year mark as "crazy," attributing the game's success to a fortunate convergence of the right format, timing, collaborators, community, and, as Richard added, "a whole heaping pile of luck."
Cote emphasized that Dead By Daylight's evolution into a live-service game was not a pre-planned strategy. The initial intention was simply to release the game and return to Behaviour's primary business of developing games for other clients. However, player demand quickly demonstrated that this plan needed to change. "Literally within the first few days we realized no, no, we have to stick at this," Cote stated, highlighting the immediate necessity to maintain the development team.
Features now integral to live-service games, such as cosmetic stores and battle passes, were not part of Dead By Daylight's initial offering. Richard noted these elements were in their infancy when the game launched and were introduced years later—the in-game store in year three and the battle pass in year four. This gradual integration allowed DBD to adapt and grow over an extended period, a flexibility many contemporary titles do not possess.
Cote pointed out a compelling statistic: approximately 40% to 50% of total gaming hours are spent on games that are four years old or more. He considers Dead By Daylight fortunate to be among these enduring titles, having successfully carved out and dominated its niche early on. Richard affirmed this, stating, "Now we've built kind of a legacy. So yeah, absolutely there to stay forever."
When pressed on plans for the next decade, both Cote and Richard responded in unison with a resounding "At least!" The pair shared a laugh, indicating their strong belief in the game's continued future. While specific details about upcoming content remain under wraps, they promised many surprises would be unveiled during an upcoming anniversary presentation, coinciding with a major physical celebration planned in Montreal.
Fresh materials — Gaming News
Fortnite's V-Bucks Price Increase Due to Rising Operational Costs
Epic Games has announced an upcoming price adjustment for Fortnite's V-Bucks, the in-game currency used for purchasing cosmetic items and battle passes. This change is attributed to a substantial rise in the operational expenses associated with running the popular battle royale game. The company
Nvidia GTC Keynote: Jen-Hsun Huang Unveils the Future of Real-Time Rendering
During the recent Nvidia GTC keynote, CEO Jen-Hsun Huang presented a compelling vision for what he described as "the future of real-time rendering." The presentation hinted at advancements that could potentially be "mind-blowing." While the specifics of the most revolutionary developments rema
Extraction Shooter Spends 7 Minutes and 38 Seconds to Eliminate a Single Player
In a recent display of extreme patience and strategic gameplay, a player in an extraction shooter reportedly spent a staggering 7 minutes and 38 seconds to eliminate just one specific opponent. The extended duration of this engagement highlights a particular aspect of the extraction shooter genre
Over 48% of Unreleased Games Have Discord Servers
It's remarkable that more than 48% of games that haven't even been released yet have established a presence on Discord. This trend suggests a significant shift in how game developers are engaging with their communities, prioritizing real-time interaction and direct feedback over traditional online
You're Laughing as Thomas the Tank Engine Faces Brutal Demise in Unreal Engine Physics
The beloved children's character, Thomas the Tank Engine, is unexpectedly experiencing a new kind of adventure, albeit a rather violent one, thanks to the advanced physics engine of Unreal Engine. What was once a gentle world of friendship and learning has transformed into a chaotic playground whe
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
After investing 75 hours into Crimson Desert, a clear lesson has emerged: this game is best approached as a gradual unfolding experience. Embrace its deliberate pace, and you'll unlock its true potential. The initial hours might feel like a gentle introduction, but don't be mistaken. Crimso