Cities: Skylines 2 Director: We "Completely Overestimated" Unity Engine's Power
The development team behind the highly anticipated city-builder, Cities: Skylines 2, has publicly acknowledged significant challenges encountered during the game's production, specifically concerning their choice and utilization of the Unity engine.
The game's director reportedly stated that they "completely overestimated" Unity's capabilities, leading to various performance issues that have plagued the title since its release. This candid admission sheds light on the difficulties of creating a complex simulation game on a widely used engine.
Developers are now focused on extensive optimization efforts to enhance the player experience, addressing frame rate drops and other technical glitches that arose from the engine's struggle to handle the game's intricate systems and vast scale. The ongoing work aims to bring the game to the performance levels players expect from a title of this ambition.
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If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
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