Gaming giant Epic Games has announced a workforce reduction affecting over 1,000 employees. According to CEO Tim Sweeney, these significant layoffs are a direct consequence of the company’s expenses consistently outstripping its revenue, a situation exacerbated by a decline in player engagement with its flagship title, Fortnite, which began in 2025. Sweeney emphasized that these “major cuts” are crucial for the company’s financial stability.
Sweeney attributed Epic’s difficulties partly to broader industry trends, noting that “current consoles are selling less than last generation’s.” However, he also highlighted company-specific challenges. Despite Fortnite’s enduring popularity as a global success, Sweeney acknowledged Epic’s struggle to consistently deliver the “Fortnite magic” with each new seasonal update.
Furthermore, Sweeney pointed to the costly and prolonged legal battles Epic waged against Apple and Google. While these disputes ultimately led to a favorable outcome for Epic, he described the process as an expensive pioneering effort. He stated, “We are just beginning to re-enter the mobile market and optimize Fortnite for billions of smartphones globally. As industry pioneers, we’ve endured many challenges in a fight that is only now starting to yield returns for us and other developers.”
Importantly, Sweeney explicitly clarified that these layoffs are “not related to AI.”
Looking ahead, Sweeney outlined Epic’s strategy: to concentrate on crafting exceptional Fortnite experiences through innovative seasonal content, engaging gameplay, compelling narratives, and dynamic live events. He also hinted at the impending launch of “the next generation of Epic” towards the year’s end, leaving the specifics open to speculation.
Sweeney reflected on the current economic climate, remarking that “today’s market conditions are the most challenging we’ve encountered” since Epic’s inception in 1991 (when it became Epic Megagames a year later). Despite the difficulties, he expressed optimism, noting “massive opportunities for companies that emerge victorious,” a goal Epic is now actively pursuing.
This round of layoffs follows closely on the heels of previous workforce reductions; Epic had previously cut over 800 jobs in September 2023, citing the same issue of expenditures exceeding earnings. Interestingly, in October 2024, Sweeney had declared Epic “financially sound” after a year focused on “rebuilding and solid execution.” These recent changes also coincide with a recent price increase for Fortnite’s in-game currency, V-Bucks, justified by Epic as necessary due to “a significant rise in the cost of running Fortnite.”
Post-layoffs, Epic Games confirmed that its total employee count would stand at just over 4,000 individuals.

