Sat. Mar 21st, 2026

Aesthetics Couldn’t Save It: Gamers Pan Extraction Shooter The Cube, Save Us

Gameplay screenshot from The Cube, Save Us showing characters in a post-apocalyptic setting.

Games inspired by the extraction shooter genre, popularized by titles like Escape from Tarkov, continue to emerge, but often struggle with execution quality.

The recently released extraction shooter, The Cube, Save Us, launched to “mostly negative” player reviews.

Set in a post-apocalyptic world, the game challenges players to explore constantly changing locations, including urban districts, pyramids, and amusement parks, all infested with mutants. The objective is to scavenge for weapons and find a safe escape route.

Players have voiced dissatisfaction with “boring PvE” and the presence of “pay-to-win” elements. Significant issues with PvP were also highlighted, where “players often run in circles, erratically swinging weapons,” and “long ability cooldowns render them practically meaningless.”

Even the inclusion of visually appealing character models failed to retain the audience. Statistics indicate that players are unwilling to overlook the game’s technical and gameplay flaws solely for its aesthetic appeal. The Cube, Save Us’s peak concurrent player count on Steam quickly dropped from 5,000 to approximately 2,000 shortly after its launch.

By Artemius Grimthorne

Artemius Grimthorne Independent journalist based in Manchester, covering the intersection of technology and society. Over seven years investigating cyber threats, scientific breakthroughs and their impact on daily life. Started as a technical consultant before transitioning to journalism, specializing in digital security investigations.

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